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Once crafted they will be added to your inventory under WEAPONS, and will act as mines. They can be expensive, and will require certain perks to craft more powerful turrets. They can be crafted at any Chemistry Station under the new category of TURRETS. There are 7 turrets from vanilla and 11 unique turrets. There are a total of 18 turrets in this pack.
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There are versions that adds sorting tags in compliance ofīetter Item Sorting and Valdacil's Item Sorting included in the FOMOD installer.
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#HOW TO GET UNLIMITED AMMO IN GMOD MOD#
There have been so many little tweaks behind the scenes that it was impossible to keep track of them all, sorry!įinally, there is a secret holotape that disables ammo consumption of turrets which has been added to the game! You can find more details hidden in plain sight in the mod description ) The Fat Man Turret has had its rate of fire reduced, but is still quicker than firing a Fat Man yourself. For the most part, this should mean they will be slightly more accurate. The accuracy of the turrets have been modified to match their respective weapons. The option still disappears, but is usable, when they are broken (or "dead") so keep that in mind. Turrets now say "Activate" instead of "Talk" when you walk up to them. If you lay down a turret, travel to a separate part of the world, wait for days and come back, it should still be there! I haven't done extensive testing of this, but preliminary tests show that it should be far less likely that you'll forget a turret, travel away, come back and it'll be gone. Turrets should now persist when left alone after leaving an area. If you don't like the new look, please let me know! It is now bigger and better looking (at least I think so) as to hopefully be more believable as to how a turret fit in a box. I've improved the "box" that appears when you deploy a turret and how they appear in the inventory. If you don't find this is enough, please leave a comment and I will find ways to improve them. Each turret can be slightly different from one another, with some being more durable than another. The main difference will be the amount of health each turret has will scale up with the player. I regret making it so poorly the last time, it should now be better under the hood and easier to manage.ĭeployable Turrets (not workshop equivalents) will now scale with the player in level. This was to reduce the difficulty of updates and reduce the sloppiness of my efforts to quickly merge the plugin into the main plugin for the B.Net release. Sadly, this will mean you must rebuilt all workshop turrets as their FormIDs have changed. The Workshop Turret Pack has been completely rebuilt and integrated into the main plugin. This is a one time action, if you have any stored in a container you want refunded you must put them on your inventory before the update. Once you start up a save that has Repair Kits on their person, they will be refunded for the cost of their components. However, if it is simply damaged, you can very quickly recover it's health with the same repair option. If a turret is broken it must still be repaired in the usual way. Repair Kits are no longer used all repairs are free. They both have a short range, so keep that in mind. New update, GECK edition (better late than never):įlamer Turret - If you have fuel burning a hole in your pocket, now is the time to use it!Ĭryo Turret - If those darn raiders won't sit still, make them sit still forever!.Once the game has launched, hit the Insert key to bring down the developer consoleīear in mind that debug mode “is unsupported by Bethesda and customer service team”. Put this in to unlock the console: +com_allowconsole 1 In Steam, right click on The Evil Within and select “properties” then under the General tab, hit “set launch options.” To access the debug console, do the following:
#HOW TO GET UNLIMITED AMMO IN GMOD HOW TO#
Here are Bethesda’s instructions for how to do that: Technically, these are “debug console commands”, which means that in order to activate them, you have to put the game into its debug mode. Also, alongside these gameplay hacks, the debug commands also offer a few ways to fiddle with the game’s camera, frame rate and aspect ratio, which could be useful if you’re having trouble with its actual performance on your rig.īethesda outlined the available adjustments in a post on The Evil Within forums. The two main ones that stand out to me are invincibility and infinite ammo, although the ability to pass through walls can’t hurt either, I suppose.